Hardware/Prototyping Projects
The Internet of Things (IoT) has opened up many possibilities for technological innovation. Specifically, we are using IoT technology to increase the level of presence in our immersive virtual environments. Research has shown that engaging multiple senses helps increase embodiment. Because of this, we develop technology to reinforce, strengthen, and ultimately shorten the time needed to train skills in virtual environments.
We innovate because of BSU students. They help us see our products through the design, manufacture, marketing, and distribution process.
Universal 4D-Attachments for Head-Mounted Displays with Olfactory Simulation
Think about it: do you remember what Christmas smelled like as a kid? Most of us have a specific odors associated with childhood events like these, and other poignant memories. Candle makers, perfumers, and manufacturers of scented products (e.g., air fresheners) have understood and exploited these associations for years. As such, we believe that we can utilize priming techniques resembling these to improve simulation technology. Enter: olfactory cues. Think Hans Laube’s Smell-O-Vision, or Charles Weiss’s AromaRama.
This universal attachment will deliver up to six different smells to the user. Our scent delivery system provides a less invasive method to deliver olfactory cues. Because of this, we can deliver pungent/unpleasant odors (e.g., various drug odors), alongside more pleasant/innocuous scents.
At BSU, about 1-in-3 practicum students in Social Work will perform home visits. This technology is another way we ensure our simulations are as immersive as possible. The more senses we can engage in the process, the better we can prepare human service professionals.